Currently only for Windows/Linux/Mac, Android will be added in the future.
You can now log in to your account in DuckStation and gain points in supported games. 3: RetroAchievements are now available. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. Posted by winter_mute 08:28 AM CET | Comments: 2 | PlaystationĭuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. + early experimental multi-threaded vu1 option (disabled by default) Here's changelog for latest build, released Mar 15, 2021:
In development - Pre-initial Source code and binary release.
Highly-Experimental Playstation and PlayStation2 Simulator for 圆4 based systems. You may also want to check out Kane’s domain, who has always made a habit of helping people tweak ePSXe just right for specific games.Posted by winter_mute 02:10 PM CET | Comments: 0 | Playstation If you have any other tips and would like to post screenshots of your own enhancements (Playstation or otherwise), feel free to join in on this forum topic where we started this discussion. Of course, there are additional tweaks you can do for certain games to make them look extra special, but these settings should definitely get you started in the right direction. To get your imaginations wandering, here are some samples of what other custom shaders can do… The set of filters and related information can be found at this phenominal thread at NGEmu. This shader arguably provides an overall pleasing look for every game out there. If the level is too high and the resolution is too low, the picture will be blurred too much. Note that the Shader Level controls the blur amount for the given resolution. Mozgus likes the Natural Vision shader, because it strengthens colors, anti-aliases the image, and adds a nice blur that hides numerous PS1 visual flaws which high resolutions will not heal alone. There are also some other add-ons known as shaders that can give some very interesting graphical effects. He said that he typically uses these settings for most of his games, but “there might be one or two small changes… Also, sometimes theres option you should enable under the “special game fixes …” button.” Don’t Forget Custom Shaders Since the options screen on these graphical plugins are filled with lots of technical terms and can be a bit intimidating, I asked Mozgus to provide us with the following screenshot of his typical settings…
Those with no video card should seek a software mode plugin.” What Settings Are Best?
” He also noted that “ OpenGL2 is aimed at very good video cards like Geforce 7 or Radeon X1K series and up… Those with weaker video cards should use Pete’s OpenGL plugin (not OpenGL2). From there, study each setting to better understand which ones are appropriate for which games. “For most 3D PS1 games, you want to use ePSXe, with the newest Pete’s OpenGL2, and Eternal’s sound plugin. Our resident emulation enhancement specialist, Mozgus, has these words of advice: There are a number of graphical plugins available for ePSXe, but for most modern PCs, you’ll want to go with Pete’s plugin, which has been around for quite a while, but it always being improved. Here are some great examples of enhances screenshots (click to enlarge) … These improvements are usually made by enhancing the 3D model textures and using anti-aliasing techniques to smoothen the rough edges of the polygons. Without getting too technical, most of these ePSXe plugins will make some of the PS1 games look nearly as good as an early Dreamcast or PS2 game (especially those Playstation Games That Pushed The Limits of the system).